It was a great day to design a rocket! The Payload team had a busy day full of brainstorming so secretive, we can't even post pictures here. Lot's of great ideas were coming out, and a few will be progressing to the next stage to determine how feasible they are. The Body team continues on coming up with new body designs by the minute. This could be our largest rocket ever while the team determines if we can get a 12in. diameter rocket to fly 1000ft in the air! The Electronics team was practicing how to wire an Arduino Uno, and send code from a computer. It will be exciting to see all of the sensors that will be on the GEM!
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With the game announced, the team was able to break up into 3 sub-teams: Body, Payload, and Electronics. The Body team will be in charge of designing the rocket to reach the target altitude, and ensure it is stable enough to fly straight. The Payload team will be in charge of designing and deploying the Ground Excursion Module (GEM). Their main focus will be to design a robust GEM while also keeping the weight low. The Electronics team will be in charge of ensuring the rocket's altimeter is functioning correctly, and the electronics that allows the GEM to function independently. All 3 teams are busy at work as we want to get the rocket done as soon as possible to be able to test it.
The competition has finally been announced, and we're pumped! This year, we will be exploring the grounds of the Richard Bong Recreation Area using our very own Ground Excursion Module(GEM) upon landing. Tonight's meeting was full of discussion of how to properly land and launch the GEM out of the fallen rocket. Another big issue: how to navigate the treacherous ground at the launch site. With many ponds and trees in the area, we are in for quite the challenge. If you're interested to learn more about this challenge, you can find the WSGC rule book below.
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Team LeadsNicole Biskner & Nathen Schollaert Archives
May 2019
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